Sony Agrees To Pay $150.3 Million In PlayStation Patent Suit - InformationWeek

InformationWeek is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them.Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

IoT
IoT
Hardware & Infrastructure

Sony Agrees To Pay $150.3 Million In PlayStation Patent Suit

At issue is software that causes the PlayStation controller to vibrate in sync with the videogame action.

Sony has agreed to pay Immersion $150.3 million in ending a patent-infringement suit in which the latter company claimed the consumer electronics giant used its technology in the PlayStation videogame console.

The agreement followed Sony's decision to withdraw its appeal of a federal court jury decision awarding Immersion $127.8 million, an Immersion spokeswoman said Friday. The Oakland, Calif., jury found Sony guilty of patent infringement in 2004.

In a separate but related agreement, Sony has licensed Immersion technology for $22.5 million, the spokeswoman said.

The suit stemmed from Sony's use of Immersion software that causes the PlayStation controller to vibrate in sync with the videogame action. The so-called haptic technology was used in the PlayStation and PlayStation 2 models. Sony has not said whether the technology would now be used in PlayStation 3, which was released in the United States in November.

"We look forward to exploring with Immersion exciting new ways to bring the largest and best range of game-play experiences to our customers," Kazuo Hirai, president and group chief operating officer for Sony Computer Entertainment, said in a joint statement with Immersion.

Victor Viegas, chief executive of Immersion, said he was "pleased to have put this litigation behind us."

"Our new business agreement with Sony Computer Entertainment is specifically intended to enable advanced vibration capability for the benefit of the PlayStation gaming community," he said.

We welcome your comments on this topic on our social media channels, or [contact us directly] with questions about the site.
Comment  | 
Print  | 
More Insights
The State of Cloud Computing - Fall 2020
The State of Cloud Computing - Fall 2020
Download this report to compare how cloud usage and spending patterns have changed in 2020, and how respondents think they'll evolve over the next two years.
News
Top 10 Data and Analytics Trends for 2021
Jessica Davis, Senior Editor, Enterprise Apps,  11/13/2020
Commentary
Where Cloud Spending Might Grow in 2021 and Post-Pandemic
Joao-Pierre S. Ruth, Senior Writer,  11/19/2020
Slideshows
The Ever-Expanding List of C-Level Technology Positions
Cynthia Harvey, Freelance Journalist, InformationWeek,  11/10/2020
Register for InformationWeek Newsletters
Video
Current Issue
Why Chatbots Are So Popular Right Now
In this IT Trend Report, you will learn more about why chatbots are gaining traction within businesses, particularly while a pandemic is impacting the world.
White Papers
Slideshows
Twitter Feed
Sponsored Live Streaming Video
Everything You've Been Told About Mobility Is Wrong
Attend this video symposium with Sean Wisdom, Global Director of Mobility Solutions, and learn about how you can harness powerful new products to mobilize your business potential.
Sponsored Video
Flash Poll