An Italian Catholic priest is urging the faithful to use the virtual world to get in touch with reality.

Thomas Claburn, Editor at Large, Enterprise Mobility

July 30, 2007

3 Min Read

An Italian Catholic priest is urging the faithful to participate in Second Life as a way to keep people from losing touch with the real world, though Linden Lab's decision to ban gambling may reconnect more people with reality than spiritual intervention.

In the recent issue of La Civilta Cattolica, a Vatican-approved religious journal, the Rev. Antonio Spadaro explores the popularity of Second Life and advises his readers to visit the virtual world. He recommends experiencing the world from the inside to understand its potential and risk.

The risk "is the alienation, the shelter in a fictitious and painless world" that may lead people "to lose the contact with 'first life' and its incomparable wealth," he said, as translated by Google.

Linden Lab's recent gambling ban, however, may save more souls than intervention by those devoted to the divine. Following last week's clampdown on virtual casinos, the blogosphere is abuzz with talk of a financial meltdown and customer exodus in Second Life.

"The casino folks are pulling out of SL, because they can't afford to maintain their holdings without income," wrote journalist and Second Life resident Shava Nerad on the Terra Nova blog Sunday. "They have their assets locked, apparently -- something that's been remarkably hard to substantiate."

Such talk comes at a time when financial institutions in Second Life such as World Stock Exchange and Ginko Financial have had to close temporarily for security and liquidity reasons, respectively.

And while not everyone agrees that there's a financial crisis brewing, some of the economic statistics show that the Second Life economy has taken a hit.

A chart from the Reuters Second Life bureau, for example, shows the number of U.S. dollars spent in Second Life per day declining from more than $2,000,000 on July 26, the day the gambling ban was announced, to about $800,000 on July 30.

Also, the average number of Linden dollars spent on each square meter of land in Second Life has also declined this month, from L$ 9.0743 in June to L$ 8.4875 as of Monday.

Nonetheless, with more than 8 million registered users, Second Life isn't in danger of disappearing overnight. Some people even believe that Linden Lab's effort to clean up Second Life is a prelude to a play for mass-market appeal and acquisition by Fox Interactive Media, owner of MySpace.com.

Linden Lab would not comment on whether it has had such discussions. "Unfortunately, it's Linden Lab's policy not to comment on rumors," said a company spokesperson.

Father Spadaro observed that it is "possible to offer those who are within the Second Life an experience of God." The unanswered question is whether the experience of God will prove more profitable to Linden Lab than the experience of gambling.

Editor's Note: This story was modified on July 31 to correct the amount of money in U.S. dollars being spent each day in Second Life.

About the Author(s)

Thomas Claburn

Editor at Large, Enterprise Mobility

Thomas Claburn has been writing about business and technology since 1996, for publications such as New Architect, PC Computing, InformationWeek, Salon, Wired, and Ziff Davis Smart Business. Before that, he worked in film and television, having earned a not particularly useful master's degree in film production. He wrote the original treatment for 3DO's Killing Time, a short story that appeared in On Spec, and the screenplay for an independent film called The Hanged Man, which he would later direct. He's the author of a science fiction novel, Reflecting Fires, and a sadly neglected blog, Lot 49. His iPhone game, Blocfall, is available through the iTunes App Store. His wife is a talented jazz singer; he does not sing, which is for the best.

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