Second Life Founder Pursues Second Chance - InformationWeek

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Second Life Founder Pursues Second Chance
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RobPreston
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RobPreston,
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2/3/2014 | 6:40:26 PM
Re: Second chance
I simply never saw the point. It had nothing to do with the sophistication of the technology or graphics; I just had no interest in adopting an avatar personna and interacting with people in a virtual world. I'd rather pick up the phone or meet someone in person. 
ChrisMurphy
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ChrisMurphy,
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2/3/2014 | 5:50:00 PM
Re: Second chance
Second Life always felt like a technology in search of a purpose. Here at InformationWeek we experimented with "virtual events" in a Second Life-like environment, and they didn't take off. With the technology at the time, they didn't replicate the connection of our live, in-person events (informationweek.com/conference, for the next one coming up) yet they weren't as efficient as a straight webcast or online radio chat.  

We didn't think to have orcs, Tom. 
Thomas Claburn
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Thomas Claburn,
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2/3/2014 | 4:33:44 PM
Re: Second chance
Second Life would have fared better if it had appealed to MMORPG fans, the primary proven market for such activities. Philip Rosedale, you need orcs.
David F. Carr
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David F. Carr,
User Rank: Author
2/3/2014 | 4:10:33 PM
Never went back
I enjoyed playing around with Second Life for as long as it took me to write a cover story about the technology and the company for one of my former employers. But even though I got really into it at the time, learning how to do scripting and graphics in the Second Life environment, I essentially never went back once the story wrapped. I found it very cool, but ultimately not that compelling or engaging.

Good observation about communities like Facebook allowing engagement with much less effort. You can have a snack, rather than a 3 course meal you have to cook yourself.
WKash
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WKash,
User Rank: Author
2/3/2014 | 1:56:48 PM
Second chance
Thanks for reporting this. It will be interesting to see if the new features the 2nd time around will be enough to overcome the learning curve and latency issues that hamped Second Life.  There's still a lot of pent up interest in the government, notably from military, homeland security, and engineering folks who saw Second Life as a great way to stage mock training events.   
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