E3: 8 Hot Video Game Trends - InformationWeek

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E3: 8 Hot Video Game Trends
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David Wagner
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David Wagner,
User Rank: Strategist
6/24/2015 | 12:26:36 PM
Re: consoles
@kstaron- Certainly the mobile gaming industry is growing and will grow bigger than consoles. But I have to say I'm pretty blah about the gaming model on phones. I hate freemium. And I also think screen real estate is going to keep really immersive games from coming to mobile. 

i'll happily play Clash of Clans or Candy Crush or whatever on my commute, but it simply doesn't scratch the same itch for me.
kstaron
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kstaron,
User Rank: Ninja
6/24/2015 | 11:03:47 AM
consoles
since there have been two consoles to choose from there always have been and always will be console wars, but I think the single biggest change will be from console to mobile. I can't take my console with me on vacation (game cube excluded as long as I have the room.) and I can't fiddle with it on my lunch hour. But my phone or my tablet. That can go anywhere. so any time I have free time I can choose which game I want to play. As things like clash of clans segway casual gamers into more complicated or immersive games, the mobile devices not the console will drive the future of gaming.
Brian.Dean
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Brian.Dean,
User Rank: Ninja
6/19/2015 | 5:13:14 PM
Re: VR
@David, imagine playing No Man's Sky with a VR set. In the console arena, No Man's Sky will be a PS4 exclusive and the game will simultaneously release for the PC. An i5 3rd gen, GTX 750 and 8GB of ram should enable the game to be playable.

Spore (2008) was similar to this game in many ways. Spore was not a huge hit in term of sales but, it was good as taking a single cell organism and developing it to reach the center of the galaxy was a great experience.
David Wagner
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50%
David Wagner,
User Rank: Strategist
6/18/2015 | 12:33:04 PM
Re: VR
@whoopty- In regards to pre-orders, one thing I'm getting into is early access gaming. There are indie developers doing games now where you pay them a fraction of the final price of the game and get to play a non-finished version of the game. And then, you get to keep playing as it improves and get a full copy when it goes to market. I've found this is a great way to support a game (compared to kickstarter which I think is more risky) and save a little money. 

Kerbel Space Program is definitely an example of the early access business model.
Whoopty
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50%
Whoopty,
User Rank: Ninja
6/18/2015 | 7:34:04 AM
VR
VR was huge this year and I think it's only going to get bigger and badder as the year goes on. I've been following Oculus since 2012 and have had both the DK1 and DK2, so I'm going to be one of those idiots preordering the CV1 as soon as I can.

It's the only gaming related pre-order I would consider at this point. The release date pushing, buggy developers aren't getting a dollar from me until the game is launched. 


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