Intel Unveils Core, Xeon Chips - InformationWeek

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Intel Unveils Core, Xeon Chips
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Brian.Dean
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Brian.Dean,
User Rank: Ninja
6/7/2015 | 12:22:11 AM
Re: Desktop Consumers
Good point about wearable devices -- they are part of the devices that would require a lot of cloud resources as packing huge amounts of computational resources in a small device can be expensive with the added downfall of rendering sensors obsolete, every time Moore's law progresses. It is best to keep the processing at the server end.

IoT devices are another area that would create a high workload for the server and again, Intel is positioning its computational capabilities at the right place.
danielcawrey
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danielcawrey,
User Rank: Ninja
6/6/2015 | 2:18:03 AM
Re: Desktop Consumers
No doubt there's currently an influx of streaming video demand from all sorts of devices – smartphones, tablets, PCs and now wearables. Now consider the fact that VR is coming soon to smartphones and tablets.

More horsepower than ever before is going to be demanded from the server level. Intel's in a good position to leverage capacity needs. 
Brian.Dean
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Brian.Dean,
User Rank: Ninja
6/4/2015 | 1:59:18 AM
Desktop Consumers
Graphic processing in the consumer space is the CPU architecture segment that has been focused on computational rate and less emphasis is given to power usage optimization. All the other segments from the i5 xxxxU and ARM, etc., have power optimization as a major requirement.

The desktop consumer/professional that have graphic processing as a requirement will not mind an extra 35 watts, as it is, most are accustomed with installing 150-300 watts GPUs. The interesting part is to see if the increased graphics performance manages to enable a user to not have to install a dedicated GPU.

 


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