Gaming Hints At Enterprise Cloud Future - InformationWeek

InformationWeek is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them.Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

IoT
IoT
Cloud // Software as a Service
News
2/19/2010
09:32 PM
Connect Directly
Twitter
RSS
E-Mail
50%
50%

Gaming Hints At Enterprise Cloud Future

RightScale manages eight of the 12 most popular games on the Web by serving as a front end management system for the cloud.

Just as they lead in the use of social networking and smart phones, more and more consumers are making use of the cloud -- in most cases well ahead of enterprise IT departments.

RightScale, an outfit at the forefront of managing that use, says all the consumer activity may supply a model for how IT invokes cloud computing as well.

The company serves as the front end cloud management firm for Zynga, a supplier of game applications built on top of Facebook. Zynga's biggest hit has been FarmVille, which has grown to an astounding 79.1 million active monthly users since its launch last June.

Launchers of new online games with social networking elements, like FarmVille's, have learned they need to be prepared to scale up in a similar fashion. For example, says Michael Crandell, CEO of RightScale, CrowdStar last September launched an online game, Happy Aquarium. At first it grew slowly, then its challenge to feed a virtual aquarium of pet fish began to catch on. In two months, Happy Aquarium escalated to seven million users a day and now has an estimated 26 million active monthly users.

"The cloud enables a new kind of startup success," points out Crandell. "In the cloud, you can launch a game with only a small IT infrastructure. They get started with us with only a single server," but they're still capable of "adding a million users in a small time frame," he noted.

RightScale monitors CPU, disk, and memory use on the single server as a game is given its launch, then adds more servers when usage reaches a certain threshold.

Eventually a cluster of servers attends to the game's needs, and RightScale monitors the cluster as a unit. Each server is loaded with a RightScale agent "that reports back to the mothership" or the RightScale management system. As multiple servers in the cluster start reporting they are using more than 50% of CPU and other resources, the RightScale system concludes "this is not an isolated problem. We need more servers," explained Crandell.

We welcome your comments on this topic on our social media channels, or [contact us directly] with questions about the site.
Previous
1 of 2
Next
Comment  | 
Print  | 
More Insights
InformationWeek Is Getting an Upgrade!

Find out more about our plans to improve the look, functionality, and performance of the InformationWeek site in the coming months.

News
How SolarWinds Changed Cybersecurity Leadership's Priorities
Jessica Davis, Senior Editor, Enterprise Apps,  5/26/2021
Commentary
How CIOs Can Advance Company Sustainability Goals
Lisa Morgan, Freelance Writer,  5/26/2021
Slideshows
IT Skills: Top 10 Programming Languages for 2021
Cynthia Harvey, Freelance Journalist, InformationWeek,  5/21/2021
White Papers
Register for InformationWeek Newsletters
Video
Current Issue
Planning Your Digital Transformation Roadmap
Download this report to learn about the latest technologies and best practices or ensuring a successful transition from outdated business transformation tactics.
Slideshows
Flash Poll