Object hell, the things I've seen there
An interesting point you make there. You celebrate the birth of many new classes, sadly the combination of a lack of a proper package strategy and an explosion of the amount of classes is a recipe for disaster.
Especially the problem of where to put classes that are shared amongst classes wrecks most package-class distribution algorithms.
I've seen projects with 6000 classes making anyone who has to develop in them a depressed lump of sobbing meat.
I do believe simple objects are the way to go but one page seems a little extreme.